한국 연구팀이 개발한 가상현실 물체를 실제 물건처럼 느끼게 하는 장갑 VIDEO: Virtual reality glove allows wearers to grasp and 'feel' digital objects which could revolutionise gaming, remote surgery and even VR pornography

Virtual reality glove allows wearers to grasp and 'feel' digital objects which could revolutionise gaming, remote surgery and even VR pornography



Designed by Korean researchers, the glove could go on sale within a few years

Feedback comes as actual pressure rather than the vibration of most VR gloves

Yet the expanding silicone design has no need for bulky and heavy motors

The developers have demonstrated the glove picking up a virtual chess piece




 

한국 연구팀이 개발한 가상현실 물체를 실제 물건처럼 느끼게 하는 장갑.


KIST 차영수 박사 연구팀


   가상현실 물체를 실제 물건처럼 느끼도록 하는 획기적인 장갑.

원래 이 장갑은 게임을 혁신적인 게임을 위해서 만들어졌다.


물리적 피드백을 제공하는 기존의 장갑과 같은 시스템은 실제보다 덜 진동이고 부피가 크고 비실용적이다.


한국의 과학자들은 사용자들이 압력을 경험할 수 있도록 확장되는 실리콘으로 만든 미세하고 가벼운 장갑을 대안으로 내놓았다.


이 장갑으로 게이머들은 가상 물체의 크기와 모양을 해석할 수 있다. 비록 그것이 컴퓨터로 만들어진 시뮬레이션일 뿐일지라도 말이다.




한국과학기술연구원(KIST) 차영수 박사와 동료들이 디자인한 VR 글러브는 엄지손가락, 집게손가락, 가운데 손가락에 센서를 부착하고 있으며 여러 가지 소재를 다루거나 쓰다듬는 감각을 가장할 수 있다.


이 장치는 게임, 원격 수술, 심지어 사용자들이 쉽게 상호작용할 수 있는 고대 문명에 대한 초현실적인 오락물을 만드는 등 수많은 애플리케이션에 사용될 수 있다.


그리고 가상현실 포르노의 경험을 향상시키기 위해 사용될 수도 있다.


황기철 콘페이퍼 에디터 큐레이터

Ki Chul Hwang, conpaper editor, curator


edited by kcontents


By IAN RANDALL FOR MAILONLINE

PUBLISHED: 14:00 BST, 18 July 2019 | UPDATED: 14:04 BST, 18 July 2019


Allowing players to touch — as well as see — the action had been a development that virtual reality technology has until now failed to satisfactorily overcome.


Existing glove-like systems that provide physical feedback had either provided less-than-realistic vibrations or have been bulky and impractical.




Korean scientists have come up with an alternative — a fine and lightweight mitt made from silicone that expands to allow users to experience pressure.


A glove that lets users 'feel' virtual reality objects as if they were the real thing is set to revolutionise gaming.


With the glove, gamers can interpret the size and shape of a virtual object — even though such are just computer-generated simulations.


Designed by Korea Institute of Science and Technology roboticist Youngsu Cha and colleagues, the VR glove has sensors on the thumb, index and middle fingers and can fake the sensation of handling, prodding or stroking a host of different materials.




The device could be used for a myriad of applications — from games, to remote surgery and even creating hyper-realistic recreations of ancient civilisations that users could tangibly interact with.


The glove might even be used to enhance the experience of virtual reality porn.


'There are many gloves for virtual reality. However, their feedback is based on vibration. Mine is based on pressing,' said Dr Cha.


'For example, when a user grabs a virtual object, while conventional ones give vibration feedback, the proposed device pushes the skin of the finger tip.'


'It is close to the real situation.'


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https://www.dailymail.co.uk/sciencetech/article-7260825/Virtual-reality-glove-allows-wearers-grasp-feel-digital-objects.html



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